Bloodbath & Beyond [Mass Effect]
Scale and Starships
Most of the characters you’ll interact with will be approximately the same size as you, so scale won’t come into play in those situations. With starships, however, it’s an entirely different story.
Starships come in four different sizes, arranged in increasing order.
- Drop-Shuttles are small landing craft that only hold about a dozen occupants in a cramped, uncomfortable cargo bay.
- Frigates are small, fast ships used for scouting and screening larger vessels. They often operate in wolf-pack flotillas.
- Cruisers are middle-weight combatants; faster than dreadnoughts and more heavily armed than frigates. Cruisers are the standard patrol unit and often lead frigate flotillas.
- Dreadnoughts are kilometer-long capital ships mounting heavy, long-range firepower that are only deployed for the most vital missions. Some dreadnoughts will also serve as carriers, housing a large number of single-pilot fighters and interceptors.
Defending against a ship smaller than you gives you +2 to your defense roll per step on the scale. Attacking a smaller ship gives you a +1 to your attack roll per scale step.
Because part of the fun of a Mass Effect game is zipping around the galaxy, player characters will have access to various starships throughout the game. Each class of ship has a different configuration of aspects and stunts. When operating a starship, you will use your character’s skills, but you’ll also have access to the ship’s aspects and stunts as if they were your own.
2 aspects, 1 stunt, 2 physical stress boxes, 1 mild consequence
3 aspects, 3 stunts, 3 physical stress boxes, 1 mild and 1 moderate consequence
4 aspects; 5 stunts; 4 physical stress boxes; 1 mild, 1 moderate, and 1 severe consequence
5 aspects; 6 stunts; 5 physical stress boxes; 2 mild, 1 moderate, and 1 severe consequence
The default assumption is that the players will have a frigate at the beginning of the game. Work with your fellow players to create the aspects and stunts for your ship.